The game centered around use of a machine called the "Animus", which allows its user to view the genetic memories of his or her ancestors, specifically a bartender named Desmond Miles. As Desmond relives the memories of one of his ancestors, the Assassin Altaïr Ibn-La'Ahad, details of a battle between two ancient sects, the Knights Templar and the Assassins, emerge as both scour for an artifact known only as a "Piece of Eden".
On January 22 2008, it was confirmed by Ubisoft that Assassin's Creed II was in production, but no details were revealed. A promotional video was released by Ubisoft on April 6 showing a map of Italy, some hidden blade designs, and DaVinci's flying machine on a scroll.
On the official site after the teaser is viewed a symbol is given to print and show in front of a webcam. Doing this will unlock a picture displayed on the site. 4 of the 5 symbols have been given by Ubisoft, and the other was found by a fan.
Later, on April 10, Game Informer magazine released details on the game, as well as pictures of Ezio. There are about 240 team members, some of these members were sent to Italy, traveling through Venice, Florence, Tuscany, and Rome.
In early May, Ubisoft has stated that they were putting full emphasis on the game and that 450 team members were now working on the title. 75% of the original developers for the original Assassin's Creed were now working on the second.
Exactly one month before Assassin's Creed 2 was released (November 17, 2010), I received my Careers course culminating (or, final project). We were told to research whatever careers we thought were most suited to ourselves and finally choose the one best suited for you.
After looking through many different careers and getting evaluated on Career Cruising dot com I decided that I would research becoming a Video Game Developer.
However, I had a different idea for my project than a boring essay. So I asked my teacher about my idea and she allowed it.
My Idea? An interview with the developers of Assassin's Creed 2. Now, with the Internet and connections these days you would think it would be easy to get in contact with somebody, right?
Very, very wrong.
I first contacted a website who told me that they only managed the budget for AC2, and was directed to the official website of Ubisoft UK. I wrote a message asking if it would be all right to speak with a developer of Assassin's Creed, however, I have never gotten a reply back.
I decided to email Ubisoft Montreal and pray that worked.
Hello,
My name is -Kaze-, and I am a student attending School in -undisclosed-. Right now in Careers class we have just received an assignment for the career we have chosen to follow. For me, I chose Video Game Developer. I was wondering, if at all possible, if I could speak with/ Interview a developer of Assassin's Creed II. I really love to play Assassin's Creed, and I love the idea of speaking with somebody who enjoys doing what I love, and who develops the games I love to play.
Thank you,
-Kaze-.
I got a reply back from Mathieu Perreault who is a networking specialist working for Ubisoft. He told me that It was not possible at the moment for me to speak with any of the developing team, as they were too busy polishing up the game (Assassin's Creed 1 was known to have MANY glitches, and they wanted to smooth out any problems).
However, Mr Perreault was kind enough to pass on the questions to a Senior Developer by the name of Philippe Therien.
Here is the interview I conducted with Mr Therien.
1. What is your current occupation? Where do you work?
[Philippe Therien]I am a Senior Game Designer at Ubisoft Montreal, I have been working here for 8 years
2. What do you enjoy most about your field of work? Why?
[Philippe Therien] The thing I enjoy the most is the fact that my job is never the same thing from one day to the other. Due to the nature of what I do, I will do a lot of research and immerse myself in a different world a few years at a time. For instance while working on a military game I will spend years researching the subject and I could just as well be researching race car driving a few years afterwards. It’s quite rare to find a job where you can always be doing something new and exciting I think.
3. If you had the chance to, would you want a promotion to a higher level of the workplace, or stay in your current level of job? Why, or why not?
[Philippe Therien] To me the sky is the limit, as I grow more experienced and older I realize that transferring my knowledge is important and I enjoy coaching junior designers at work. As I take more responsibilities in higher positions, it keeps me stimulated and i will keep doing this. I like being a designer but in the long I will eventually want to have more influence so promotions are an obvious career path for me.
4. What types of training did you need for your current occupation?
[Philippe Therien]When I started there wasn’t any training available so I trained myself. These days there are good classes available but personally I studied in electrical engineering, finished my degree in psychology and I worked 5 years in the movie industry before jumping over to Ubisoft. I think overall the important thing for a designer is to have great communication skills and be able to write properly. Having great ideas is awesome but it goes to waste if they cant be communicated to others.
5. What kind of Education is needed?
(Example: High School courses/ University/ College)
[Philippe Therien] Nowadays there are some great college level courses offered that train people in the basics of game design. They are not a must have however, as we routinely hire designers who aren’t necessarily finishing a design class. The one thing that helps tremendously with these classes is that as a junior it tells everyone that you have basics and that you have a clear interest for the job. I would have to say that right now, any design training course is great.
6. What kind of advice would you give to a high school student looking into your field of work? Please be specific.
[Philippe Therien] The important thing is to always try to understand games. Figure out how things are done, reverse engineer as much as possible. You should have a keen interest in making already existing games better. Ask yourself, could you make Pac-Man better? And if so, how would you do that? Another important thing is networking, when you get to the stage where you are looking for work, you should attend IGDA meetings and read up on www.gamasutra.com
Doing these things will give some knowledge about the video game world and it will surely help you get your foot in the door somewhere.
Lastly, never stop playing games, no matter what! Knowing what others are doing is as important as having good ideas.
Thank you very, very much to everybody who directed me to contact Ubisoft Montreal.
An extra hug gigantic thank you to Philippe Therien and Mathieu Perreault.
Thanks again for helping me out!
It really helped me understand Game Developing a lot more, and I can say that talking with you was (still is!) a great experience.
Assassin's Creed 2 is OUT NOW!!
Please go and buy it :)
(However, I'm already 'married' to Ezio ;) So he's mine <3